RTSprototype
LMB and drag to select, RMB to move command, holding SHIFT will allow you to queue up actions.
Debug options used to spawn units and mess with fog. The fog is completly broken on the web version, likley due to my lazy ass hard coding a bunch of stuff.
Prototype of an RTS I made , but I cant be bothered to build a proper game out of it. Mainly used as a test for trying out compute shaders in Godot, which I used to calculate the fog of war every frame using a cell marching/exact raycast to each unit per cell.
Status | Prototype |
Platforms | HTML5 |
Author | UristMcSalty |
Made with | Godot |
Download
Download
RTSproto.exe 65 MB
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